

While Techland isn't ready to offer a release date for Dying Light 2 just yet, a recent teaser promised more details would be shared later this year.

"What surprised us was the complexity of the beast we've created." Tymon Smektała Given the action-RPG's focus on fast, improvised mobility across its urban landscape, the latter option seems like the obvious choice, but we're also tempted by the idea of being able to catch glimpses of our pursuers in real-time reflections of The City's dilapidated skyscrapers. In other words, this means you'll be able to choose to play Dying Light 2 at a 4K resolution with ray-tracing enabled, or run the game at a silky smooth 60 frames-per-second. Szałkowski can now be more upfront about the ways in which Dying Light 2 will run on them, revealing that – similarly to many other cross-gen titles – Techland plans "to give the player the choice between enhancing quality or performance." The sequel has always been pitched as a cross-gen title, but in the days before we knew anything concrete about the Xbox Series X and PS5, the studio could only talk in vague generalisations about how it was targeting the platforms. Techland is also now developing Dying Light 2 in an environment of new console generations. I'm especially amazed by our visual improvements." The whole game got better, more focused, more polished. It's hard to single out one thing we improved during the time. "It's a game of choices, and each choice creates a different version of the game reality – which needs to be tested, balanced, etc. "What surprised us was the complexity of the beast we've created," Smektała continues. According to the creative director, the delay gave the team more time to finesse Dying Light 2's unique narrative sandbox systems, in which its open world (known only as The City) changes in reaction to the choices players make as protagonist Aiden Caldwell. Smektała says that development of Dying Light 2 has been progressing "slowly but steadily" since Techland showed its last gameplay demo two years ago – six months before announcing that it would be delaying the game indefinitely from its Spring 2020 release window. Outriders review-in-progress : "A pulpy, pacey looter shooter with surprising levels of depth"
